Larian Studios Details Its Implementation of AI Tools for Upcoming Project

The studio behind hit titles like Baldur's Gate 3 and Divinity: Original Sin just unveiled its next major project, sparking significant hype within the industry. However, follow-up statements from the studio's figurehead have introduced clarity to the discussion, addressing the studio's philosophy toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a recent message, Larian's director explained that the developer is using AI technology for specific ancillary functions. These include fleshing out pitch decks, creating early-stage concept art, and writing placeholder dialogue.

Notably, Vincke made clear that the final assets in the game will be authored entirely by human artists. "We are writing every line in-house," he affirmed.

Larian is continuously increasing our roster of concept artists and are currently assembling narrative groups.

Given that concept art is being specifically referenced — we right now have 23 artistic staff and have roles to fill for additional talent.

All our efforts we do is additive and designed to enabling creatives to spend additional energy on actual creation.

Every machine learning application applied correctly is supplementary to a developer's routine, never a stand-in for their talent.

Responding to Feedback and Defining the Path

The news of AI usage initially sparked unease among a segment of the fanbase. In reply, Vincke provided additional clarification on social media.

"We use machine learning to research ideas, similar to we use the internet and art books," he explained. "In the initial planning process we use it as a rough outline for composition which we then swap out with original illustrations."

He continued, "Larian brings on talent for their unique talent, not for their willingness to execute what a algorithm proposes."

Key Areas of AI Integration

Vincke had in the past detailed the company's focused approach to AI and ML, defining its use into primary functions:

  • Automation of Tedious Tasks: Areas like polishing mocap data, dialogue cleanup, and pipeline-specific tasks like adjusting assets for various species.
  • Accelerated Iteration: Using tools to rapidly prototype simple versions of mechanics to validate concepts prior to full implementation.
  • Long-Term Aspirations: Researching how machine learning could one day facilitate emergent gameplay, specifically in simulating unforeseen permutations in a detailed game universe.

He explicitly affirmed that central narrative domains — like visual art — are are absolutely not areas where the team is reducing human input. In fact, Larian is recruiting more in these exact roles.

"Larian is not releasing a game with any AI components, and we are certainly not looking at reducing creatives to replace them with AI," Vincke summarized.

Charles Weeks
Charles Weeks

Elara Vance is a tech enthusiast and writer with a passion for exploring emerging technologies and sharing practical insights.